What's On

Category: Travelling Exhibitions

Travelling Exhibition

Feb. 9 - Jul. 01, 2013 Atrium

The monsters have left the building. How to Make a Monster Travelling Exhibition is now closed.
Thanks for joining us for our first major travelling exhibition.

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Don't miss exciting special events, included with General Admission and Membership, such as:

Created by John Cox’s Creature Workshop. Cox is a visual effects expert who received an Academy Award for Best Visual Effects for his work on the movie Babe (1995).


Download How to Make a Monster Podcurator
Prior to visiting, download this podcast to your mp3 player for added detail and insights about the exhibition!

Thank you to our Media Partners:

Supported by:

For Educators 

This limited-time Travelling Exhibition is complimentary during your visit between February 9 and July 1, 2013. Educators, check out the Curriculum Connections below and  book your visit today!

Grade 1:
Building Things

1-8- Identify the purpose of different components in a personally constructed object or model, and identify corresponding components in a related object or model.

Grade 3:
Building with a variety of Materials

3-6: Safely use a variety of tools techniques and materials in construction activities.

3-7: Construct structures, using a variety of materials and designs, and compare the effectiveness of the various materials and designs for their intended purposes.

Testing Materials and Designs

3-8: Evaluate the suitability of different materials and designs for their use in a building task.

Learning Outcome 2: Compare and evaluate the strength and stability of different models or objects constructed.

Grade 4:
Wheels and Levers

4-6 Demonstrate a practical understanding of wheels, gears and levers by constructing devices in which energy is transferred to produce motion.

Building devices and vehicles that move

4-8 Explore and evaluate variations to the design of a mechanical device, demonstrating that control is an important element in the design and construction of that device.

Light and Shadows

Learning Outcomes 6: Recognize that opaque materials cast shadows, and predict changes in the size and location of shadows resulting from the movement of a light source or from the movement of a shade-casting object.

Grade 5:
Mechanisms using electricity

Learning Outcomes 1: Identify example applications of electrical devices in the school and home environment, and classify the kinds of uses.  Categories of electrical use may include such things as: heating, lighting, communicating, moving, computing.

Learning Outcomes 9: Given a design task and appropriate materials, invent and construct an electrical device that meets the task requirements.

Grade 7:
Structures and forces

Learning Outcomes 1:

  • Recognize and classify structural forms and materials used in construction
  • Interpret examples of variation in the design of structures that share a common function and evaluate the effectiveness of the designs
  • Describe and interpret natural structures, including the structure of living things and structures created by animals

Grade: 8
Mechanical systems

Learning Outcomes 2: Analyze machines by describing the structures and functions of the overall system, the subsystems and the component parts.

Learning Outcomes 3: Investigate and Describe the transmission of force and energy between parts of a mechanical system.

Grade 9:
Electrical Principles and technology

Learning Outcomes 2: Investigate toys, models and household appliances; and draw circuit diagrams to show the flow of electricity through them.

The art curriculum for div 1 and 2 is all centered around 4 key concepts and builds on itself throughout.  The concepts are: reflection, depiction, composition and expression.  They all fit with the exhibit.